Card Preview
Eiganjo Castle
Legendary Land
·
Champions of Kamigawa (CHK)
1%
Decklist Inclusion
Times Brought
237
Decks Running
116
In Decks
693
Decklist Inclusion
1%
Format
Card text
Eiganjo Castle
Legendary Land
Champions of Kamigawa (CHK)
·
Rare
·
Illustrated by Wayne England
Final zone distribution
59 instances1.7%
Library
67.8%
Battlefield
11.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
37 decks
-
2
Giada, Font of Hope
6 decks
-
3
Yoshimaru, Ever Faithful
6 decks
-
4
Phelia, Exuberant Shepherd
4 decks
-
5
Cloud, Midgar Mercenary
3 decks
-
6
Dihada, Binder of Wills
3 decks
-
7
Light-Paws, Emperor's Voice
3 decks
-
8
Ardbert, Warrior of Darkness
2 decks
-
9
Auron, Venerated Guardian
2 decks
-
10
Avacyn, Angel of Hope
2 decks
The "good card" funnel
237 brought · 116 playersBrought to game
237
Ever drawn
52
Reached battlefield
44
Still on board at game end
40
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.9pp
Players who cast this card win 22% of the time (n=38) , vs 25% when it never left the library (n=156).
Observed gap -2.9pp; 95% confidence interval -16.9pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
16%
T1
11%
T2
9%
T3
11%
T4
18%
T5
30%
T6-9
5%
T10+
Median
5.0
P25
2
· P75
6
· max
13
Cast same turn as drawn
58%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.