Card Preview
Electro, Assaulting Battery
1%
Decklist Inclusion
Times Brought
228
Decks Running
133
In Decks
806
Decklist Inclusion
1%
Format
Final zone distribution
74 instances5.4%
Library
25.7%
Battlefield
37.8%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
13 decks
-
2
Fire Lord Zuko
12 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
4
Ozai, the Phoenix King
7 decks
-
5
Prismari, the Inspiration
6 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
7
Feather, the Redeemed
3 decks
-
8
Lorehold, the Historian
3 decks
-
9
The Scarlet Witch
3 decks
-
10
Thor, God of Thunder
3 decks
The "good card" funnel
229 brought · 124 playersBrought to game
229
Ever drawn
65
Reached battlefield
47
Still on board at game end
19
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 23% of the time (n=45) , vs 23% when it never left the library (n=134).
When players drew this card but left it in hand, they won 38% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -12.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
2%
T1
6%
T2
11%
T3
9%
T4
17%
T5
49%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
19%
(5 / 47 cast on T3)
Cast same turn as drawn
36%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.