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Part of Secrets of Strixhaven
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Creature — Human Wizard // Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Elite Interceptor // Rejoinder
0%
Decklist Inclusion
Times Brought
74
Decks Running
45
In Decks
139
Decklist Inclusion
0%
Format
Card text
Elite Interceptor
Creature — Human Wizard
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1 / 2
Rejoinder
Sorcery
You may tap or untap target creature.
Draw a card.
Secrets of Strixhaven (SOS)
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Common
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Illustrated by Lindsey Look
Final zone distribution
30 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
21 decks
-
2
Brigid, Clachan's Heart // Brigid, Doun's Mind
5 decks
-
3
Abigale, Poet Laureate // Heroic Stanza
2 decks
-
4
Anti-Venom, Horrifying Healer
1 decks
-
5
Aziza, Mage Tower Captain
1 decks
-
6
Brigone, Soldier of Meletis
1 decks
-
7
Bruenor Battlehammer
1 decks
-
8
Codie, Vociferous Codex
1 decks
-
9
God-Eternal Oketra
1 decks
-
10
Gwen Stacy // Ghost-Spider
1 decks
The "good card" funnel
74 brought · 43 playersBrought to game
74
Ever drawn
26
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 39% of the time (n=18) , vs 21% when it never left the library (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.6pp; 95% confidence interval -6.5pp to +41.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
20%
T1
5%
T2
20%
T3
5%
T4
15%
T5
20%
T6-9
15%
T10+
Median
4.5
P25
3
· P75
9
· max
15
On curve
20%
(4 / 20 cast on T1)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.