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Part of Tales of Middle-earth
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Legendary Creature — Elf Noble
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Elrond, Lord of Rivendell
0%
Live Inclusion
Times Brought
124
Decks Running
46
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=29
3%
T1
10%
T2
3%
T3
10%
T4
14%
T5
45%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
17%
(1 / 29 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
124 brought · 44 playersBrought to game
124
Ever drawn
40
Reached battlefield
29
Still on board at game end
13
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 24% of the time (n=26) , vs 19% when it never left the library (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -12.2pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances4.7%
Library
30.2%
Battlefield
32.6%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Light of Valinor
7 decks
-
2
Thranduil, the Elvenking
7 decks
-
3
Elrond, Master of Healing
4 decks
-
4
Galadriel, Elven-Queen
4 decks
-
5
Galadriel of Lothlórien
4 decks
-
6
Aragorn, the Uniter
3 decks
-
7
Lord of the Nazgûl
3 decks
-
8
Arwen Undómiel
2 decks
-
9
Jodah, the Unifier
2 decks
-
10
Kenessos, Priest of Thassa
2 decks
Card text
Elrond, Lord of Rivendell
Legendary Creature — Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
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Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.