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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Elven Chorus
1%
Decklist Inclusion
Times Brought
393
Decks Running
175
In Decks
1437
Decklist Inclusion
1%
Format
Card text
Elven Chorus
Enchantment
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
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Illustrated by Anato Finnstark
Final zone distribution
91 instances1.1%
Library
57.1%
Battlefield
9.9%
Graveyard
1.1%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
17 decks
-
2
Galadriel, Light of Valinor
15 decks
-
3
The Unbeatable Squirrel Girl
10 decks
-
4
Baylen, the Haymaker
7 decks
-
5
Aragorn, the Uniter
6 decks
-
6
High Perfect Morcant
5 decks
-
7
Rin and Seri, Inseparable
5 decks
-
8
Thranduil, the Elvenking
5 decks
-
9
Kellan, the Kid
4 decks
-
10
Peter Parker // Amazing Spider-Man
4 decks
The "good card" funnel
393 brought · 159 playersBrought to game
393
Ever drawn
89
Reached battlefield
59
Still on board at game end
52
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 31% of the time (n=54) , vs 24% when it never left the library (n=275).
When players drew this card but left it in hand, they won 24% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -5.0pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
0%
T1
2%
T2
5%
T3
25%
T4
22%
T5
41%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
32%
(15 / 59 cast on T4)
Cast same turn as drawn
25%
59 of 100 times cast
59%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.