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Emeritus of Conflict // Lightning Bolt card art
Live Play Data

Emeritus of Conflict // Lightning Bolt

{1} {R} {R} · Creature — Human Wizard // Instant · Secrets of Strixhaven (SOS)
1%
Live Inclusion
Times Brought
261
Decks Running
138
Median Cast Turn
5
Drawn → Played
71%
Format

First-cast turn

n=59
7%
T1
12%
T2
12%
T3
12%
T4
10%
T5
37%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 11
On curve 19% (7 / 59 cast on T2) Cast same turn as drawn 36%

The "good card" funnel

261 brought · 127 players
Brought to game
261
Ever drawn
83
Reached battlefield
59
Still on board at game end
31

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 29% of the time (n=56) , vs 23% when it never left the library (n=154).

When players drew this card but left it in hand, they won 14% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.1pp; 95% confidence interval -7.0pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

90 instances
1.1%
Library
34.4%
Battlefield
33.3%
Graveyard
7.8%
Exile
Card text
Emeritus of Conflict // Lightning Bolt card

Emeritus of Conflict

{1} {R}
Creature — Human Wizard
First strike Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2 / 2

Lightning Bolt

{R}
Instant
Lightning Bolt deals 3 damage to any target.
Secrets of Strixhaven (SOS) · Mythic · Illustrated by Alix Branwyn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.