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Part of Tales of Middle-earth
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#22 in Boros Commander Staples
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Legendary Creature — Human Knight
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Éowyn, Fearless Knight
1%
Decklist Inclusion
Times Brought
128
Decks Running
70
In Decks
599
Decklist Inclusion
1%
Format
Card text
Éowyn, Fearless Knight
Legendary Creature — Human Knight
Haste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3 / 4
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Magali Villeneuve
Final zone distribution
40 instances10.0%
Library
37.5%
Battlefield
22.5%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
13 decks
-
2
Éowyn, Shieldmaiden
11 decks
-
3
Arthur, Marigold Knight
7 decks
-
4
Sonic the Hedgehog
5 decks
-
5
General Ferrous Rokiric
4 decks
-
6
Cadric, Soul Kindler
3 decks
-
7
Havi, the All-Father
3 decks
-
8
The Jolly Balloon Man
3 decks
-
9
Aragorn, King of Gondor
2 decks
-
10
Dihada, Binder of Wills
2 decks
The "good card" funnel
128 brought · 67 playersBrought to game
128
Ever drawn
38
Reached battlefield
26
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 36% of the time (n=23) , vs 22% when it never left the library (n=77).
Observed gap +13.5pp; 95% confidence interval -6.1pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
12%
T4
12%
T5
54%
T6-9
19%
T10+
Median
6.0
P25
5
· P75
9
· max
15
On curve
15%
(3 / 26 cast on T4)
Cast same turn as drawn
25%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.