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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Explore the Underdark
0%
Live Inclusion
Times Brought
208
Decks Running
84
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=42
0%
T1
0%
T2
7%
T3
7%
T4
12%
T5
57%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
26%
(5 / 42 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
208 brought · 83 playersBrought to game
208
Ever drawn
60
Reached battlefield
42
Still on board at game end
0
≥ -23.7pp
Players who cast this card win 29% of the time (n=40) , vs 37% when it never left the library (n=125).
When players drew this card but left it in hand, they won 35% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.0pp; 95% confidence interval -23.7pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances4.2%
Library
66.2%
Graveyard
7.0%
Exile
22.5%
Hand
Commanders that played this card
in tracked games-
1
Child of Alara
14 decks
-
2
Nine-Fingers Keene
14 decks
-
3
Codie, Vociferous Codex
5 decks
-
4
Go-Shintai of Life's Origin
4 decks
-
5
Tiamat
4 decks
-
6
Atraxa, Grand Unifier
3 decks
-
7
Kynaios and Tiro of Meletis
3 decks
-
8
Riku of Many Paths
3 decks
-
9
Archelos, Lagoon Mystic
2 decks
-
10
Garth One-Eye
2 decks
Card text
Explore the Underdark
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.