Faith's Reward card art
Live Play Data

Faith's Reward

{3} {W} · Instant · Conspiracy: Take the Crown (CN2)
1%
Live Inclusion
Times Brought
224
Decks Running
118
Median Cast Turn
—
Drawn → Played
33%
Format

First-cast turn

n=17

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

224 brought · 112 players
Brought to game
224
Ever drawn
51
Reached battlefield
17
Still on board at game end
2
≥ -4.2pp

Players who cast this card win 44% of the time (n=17) , vs 24% when it never left the library (n=147).

When players drew this card but left it in hand, they won 36% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.2pp; 95% confidence interval -4.2pp to +44.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

57 instances
14.0%
Library
3.5%
Battlefield
29.8%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
Faith's Reward card

Faith's Reward

{3} {W}
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Conspiracy: Take the Crown (CN2) · Rare · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.