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Part of Tales of Middle-earth
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Enchantment
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Fall of Cair Andros
0%
Live Inclusion
Times Brought
117
Decks Running
60
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=21
0%
T1
10%
T2
10%
T3
14%
T4
19%
T5
43%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
19%
(2 / 21 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
118 brought · 56 playersBrought to game
118
Ever drawn
29
Reached battlefield
21
Still on board at game end
16
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.8pp
Players who cast this card win 28% of the time (n=20) , vs 23% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -16.8pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
47.1%
Battlefield
29.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
24 decks
-
2
The Great Goblin
5 decks
-
3
Saruman, the White Hand
4 decks
-
4
Sauron, Lord of the Rings
3 decks
-
5
Yarus, Roar of the Old Gods
3 decks
-
6
Maarika, Brutal Gladiator
2 decks
-
7
Thorin, King of Durin's Folk
2 decks
-
8
Zurgo Helmsmasher
2 decks
-
9
Alesha, Who Laughs at Fate
1 decks
-
10
Alexander Clamilton
1 decks
Card text
Fall of Cair Andros
Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

: This enchantment deals 7 damage to target creature.
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Shahab Alizadeh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.