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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Fear, Fire, Foes!
0%
Live Inclusion
Times Brought
145
Decks Running
56
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
5%
T4
20%
T5
60%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
11
The "good card" funnel
145 brought · 52 playersBrought to game
145
Ever drawn
37
Reached battlefield
20
Still on board at game end
1
≥ -26.0pp
Players who cast this card win 18% of the time (n=18) , vs 26% when it never left the library (n=94).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.0pp; 95% confidence interval -26.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances5.4%
Library
2.7%
Battlefield
45.9%
Graveyard
18.9%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
13 decks
-
2
Judith, Carnage Connoisseur
8 decks
-
3
Taii Wakeen, Perfect Shot
5 decks
-
4
Sauron, the Dark Lord
4 decks
-
5
Pantlaza, Sun-Favored
2 decks
-
6
Saruman, the White Hand
2 decks
-
7
Sauron, Lord of the Rings
2 decks
-
8
Aragorn, the Uniter
1 decks
-
9
Bilbo, Retired Burglar
1 decks
-
10
Gandalf, Party Guest
1 decks
Card text
Fear, Fire, Foes!
Sorcery
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.