Fervor card art
Card Preview

Fervor

{2} {R} · Enchantment · Magic 2013 (M13)
0%
Decklist Inclusion
Times Brought
218
Decks Running
109
In Decks
643
Decklist Inclusion
0%
Format
Card text
Fervor card

Fervor

{2} {R}
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Magic 2013 (M13) · Rare · Illustrated by Wayne England

Final zone distribution

55 instances
9.1%
Library
38.2%
Battlefield
16.4%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

218 brought · 99 players
Brought to game
218
Ever drawn
53
Reached battlefield
27
Still on board at game end
21

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.7pp

Players who cast this card win 42% of the time (n=27) , vs 22% when it never left the library (n=145).

When players drew this card but left it in hand, they won 23% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +20.0pp; 95% confidence interval +1.7pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
4%
T1
0%
T2
15%
T3
15%
T4
22%
T5
33%
T6-9
11%
T10+
Median 5 P25 4 · P75 7 · max 18
On curve 19% (4 / 27 cast on T3) Cast same turn as drawn 40%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.