Card Preview
Fervor
0%
Decklist Inclusion
Times Brought
218
Decks Running
109
In Decks
643
Decklist Inclusion
0%
Format
Card text
Fervor
Enchantment
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Magic 2013 (M13)
·
Rare
·
Illustrated by Wayne England
Final zone distribution
55 instances9.1%
Library
38.2%
Battlefield
16.4%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
26 decks
-
2
Kaalia of the Vast
4 decks
-
3
Shadow the Hedgehog
4 decks
-
4
Sonic the Hedgehog
4 decks
-
5
Hei Bai, Forest Guardian
3 decks
-
6
Isshin, Two Heavens as One
3 decks
-
7
Arabella, Abandoned Doll
2 decks
-
8
Caesar, Legion's Emperor
2 decks
-
9
Miirym, Sentinel Wyrm
2 decks
-
10
Princess Twilight Sparkle
2 decks
The "good card" funnel
218 brought · 99 playersBrought to game
218
Ever drawn
53
Reached battlefield
27
Still on board at game end
21
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 42% of the time (n=27) , vs 22% when it never left the library (n=145).
When players drew this card but left it in hand, they won 23% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.0pp; 95% confidence interval +1.7pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
0%
T2
15%
T3
15%
T4
22%
T5
33%
T6-9
11%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
19%
(4 / 27 cast on T3)
Cast same turn as drawn
40%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.