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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Card Preview
Fiendlash
0%
Decklist Inclusion
Times Brought
166
Decks Running
71
In Decks
442
Decklist Inclusion
0%
Format
Card text
Fiendlash
Artifact — Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip 

Commander Masters (CMM)
·
Uncommon
·
Illustrated by Antonio José Manzanedo
Final zone distribution
38 instances2.6%
Library
50.0%
Battlefield
18.4%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
17 decks
-
2
Indoraptor, the Perfect Hybrid
9 decks
-
3
Maarika, Brutal Gladiator
6 decks
-
4
Prosper, Tome-Bound
4 decks
-
5
Wolverine, Best There Is
4 decks
-
6
Jared Carthalion, True Heir
3 decks
-
7
Auntie Blyte, Bad Influence
2 decks
-
8
Red Hulk
2 decks
-
9
Syr Gwyn, Hero of Ashvale
2 decks
-
10
Zurgo Helmsmasher
2 decks
The "good card" funnel
166 brought · 71 playersBrought to game
166
Ever drawn
35
Reached battlefield
25
Still on board at game end
19
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.6pp
Players who cast this card win 30% of the time (n=24) , vs 29% when it never left the library (n=108).
Observed gap +0.8pp; 95% confidence interval -18.6pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
28%
T2
4%
T3
12%
T4
8%
T5
40%
T6-9
8%
T10+
Median
5
P25
2
· P75
6
· max
12
On curve
28%
(7 / 25 cast on T2)
Cast same turn as drawn
35%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.