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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Fiendlash
1%
Live Inclusion
Times Brought
464
Decks Running
185
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=62
2%
T1
16%
T2
11%
T3
15%
T4
5%
T5
45%
T6-9
6%
T10+
Median
6.0
P25
3
· P75
7
· max
16
On curve
18%
(10 / 62 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
464 brought · 178 playersBrought to game
464
Ever drawn
82
Reached battlefield
62
Still on board at game end
54
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 29% of the time (n=59) , vs 25% when it never left the library (n=323).
When players drew this card but left it in hand, they won 15% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -8.3pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances2.3%
Library
61.4%
Battlefield
17.0%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
34 decks
-
2
Indoraptor, the Perfect Hybrid
29 decks
-
3
Maarika, Brutal Gladiator
11 decks
-
4
Wolverine, Best There Is
9 decks
-
5
Prosper, Tome-Bound
8 decks
-
6
Jared Carthalion, True Heir
7 decks
-
7
Wayta, Trainer Prodigy
7 decks
-
8
Zurgo Helmsmasher
6 decks
-
9
Red Hulk
4 decks
-
10
Syr Gwyn, Hero of Ashvale
4 decks
Card text
Fiendlash
Artifact — Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip 

Commander Masters (CMM)
·
Uncommon
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.