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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Fiendlash
1%
Live Inclusion
Times Brought
309
Decks Running
133
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=38
0%
T1
21%
T2
8%
T3
11%
T4
8%
T5
47%
T6-9
5%
T10+
Median
6.0
P25
3
· P75
7
· max
12
On curve
21%
(8 / 38 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
309 brought · 126 playersBrought to game
309
Ever drawn
52
Reached battlefield
38
Still on board at game end
31
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 31% of the time (n=35) , vs 28% when it never left the library (n=218).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -12.5pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances3.5%
Library
54.4%
Battlefield
17.5%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
27 decks
-
2
Indoraptor, the Perfect Hybrid
17 decks
-
3
Maarika, Brutal Gladiator
9 decks
-
4
Prosper, Tome-Bound
6 decks
-
5
Wolverine, Best There Is
6 decks
-
6
Zurgo Helmsmasher
5 decks
-
7
Red Hulk
4 decks
-
8
Auntie Blyte, Bad Influence
3 decks
-
9
Bruce Banner // The Incredible Hulk
3 decks
-
10
Jared Carthalion, True Heir
3 decks
Card text
Fiendlash
Artifact — Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip 

Commander Masters (CMM)
·
Uncommon
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.