Fire Nation Palace card art
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Fire Nation Palace

Land · Avatar: The Last Airbender (TLA)
Times Brought
136
Decks Running
67
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

28 instances
75.0%
Battlefield
7.1%
Graveyard
3.6%
Exile
14.3%
Hand

The "good card" funnel

136 brought · 69 players
Brought to game
136
Ever drawn
26
Reached battlefield
21
Still on board at game end
21

Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.5pp

Players who cast this card win 24% of the time (n=19) , vs 29% when it never left the library (n=98).

Observed gap -5.7pp; 95% confidence interval -17.5pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
29%
T1
29%
T2
14%
T3
10%
T4
0%
T5
19%
T6-9
0%
T10+
Median 2 P25 1 · P75 4 · max 9
Cast same turn as drawn 48%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.