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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Forebear's Blade
0%
Live Inclusion
Times Brought
131
Decks Running
57
Median Cast Turn
7
Drawn → Played
79%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
13%
T5
61%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
4%
(1 / 23 cast on T3)
The "good card" funnel
131 brought · 59 playersBrought to game
131
Ever drawn
29
Reached battlefield
23
Still on board at game end
21
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 25% of the time (n=21) , vs 18% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -11.7pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
61.8%
Battlefield
20.6%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
3 decks
-
2
Amy Rose
2 decks
-
3
Anti-Venom, Horrifying Healer
2 decks
-
4
Ayula, Queen Among Bears
2 decks
-
5
Cloud, Midgar Mercenary
2 decks
-
6
Aisha of Sparks and Smoke
1 decks
-
7
Anep, Vizier of Hazoret
1 decks
-
8
Balan, Wandering Knight
1 decks
-
9
Bruenor Battlehammer
1 decks
-
10
Cecil, Dark Knight // Cecil, Redeemed Paladin
1 decks
Card text
Forebear's Blade
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip 
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.