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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Zombie Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Forgotten Creation
1%
Live Inclusion
Times Brought
434
Decks Running
223
Median Cast Turn
6
Drawn → Played
44%
Format
First-cast turn
n=43
0%
T1
0%
T2
9%
T3
14%
T4
16%
T5
47%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
23%
(6 / 43 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
434 brought · 208 playersBrought to game
434
Ever drawn
97
Reached battlefield
43
Still on board at game end
22
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 26% of the time (n=40) , vs 16% when it never left the library (n=290).
When players drew this card but left it in hand, they won 26% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -4.2pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
109 instances4.6%
Library
20.2%
Battlefield
37.6%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
61 decks
-
2
Temmet, Naktamun's Will
57 decks
-
3
Wilhelt, the Rotcleaver
13 decks
-
4
Garland, Royal Kidnapper
12 decks
-
5
Captain Howler, Sea Scourge
9 decks
-
6
Varina, Lich Queen
9 decks
-
7
Hashaton, Scarab's Fist
7 decks
-
8
Queza, Augur of Agonies
7 decks
-
9
The Locust God
7 decks
-
10
Shabraz, the Skyshark
6 decks
Card text
Forgotten Creation
Creature — Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.