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Part of Commander Legends: Battle for Baldur's Gate
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Sorcery
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
From the Catacombs
0%
Live Inclusion
Times Brought
222
Decks Running
128
Median Cast Turn
—
Drawn → Played
43%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
222 brought · 130 playersBrought to game
222
Ever drawn
44
Reached battlefield
19
Still on board at game end
0
≥ -0.1pp
Players who cast this card win 46% of the time (n=18) , vs 21% when it never left the library (n=134).
When players drew this card but left it in hand, they won 25% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.3pp; 95% confidence interval -0.1pp to +50.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances1.8%
Library
45.6%
Graveyard
14.0%
Exile
38.6%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
58 decks
-
2
Obeka, Splitter of Seconds
10 decks
-
3
Indominus Rex, Alpha
9 decks
-
4
Sefris of the Hidden Ways
5 decks
-
5
Safana, Calimport Cutthroat
4 decks
-
6
Sauron, the Dark Lord
4 decks
-
7
Homer, the Hermit
3 decks
-
8
Atraxa, Praetors' Voice
2 decks
-
9
Gale, Waterdeep Prodigy
2 decks
-
10
Lord Windgrace
2 decks
Card text
From the Catacombs
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—

, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Ben Wootten
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.