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Part of Secrets of Strixhaven
·
Creature — Orc Sorcerer
·
Secrets of Strixhaven (SOS)
Card Preview
Garrison Excavator
0%
Decklist Inclusion
Times Brought
121
Decks Running
31
In Decks
124
Decklist Inclusion
0%
Format
Card text
Garrison Excavator
Creature — Orc Sorcerer
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
3 / 4
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Cristi Balanescu
Final zone distribution
39 instances30.8%
Battlefield
38.5%
Graveyard
5.1%
Exile
25.6%
Hand
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
13 decks
-
2
Norman Osborn // Green Goblin
3 decks
-
3
Grenzo, Dungeon Warden
2 decks
-
4
Kirol, History Buff // Pack a Punch
2 decks
-
5
Celes, Rune Knight
1 decks
-
6
Gau, Feral Youth
1 decks
-
7
Grumgully, the Generous
1 decks
-
8
Hofri Ghostforge
1 decks
-
9
Iroas, God of Victory
1 decks
-
10
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
1 decks
The "good card" funnel
121 brought · 30 playersBrought to game
121
Ever drawn
34
Reached battlefield
23
Still on board at game end
12
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.3pp
Players who cast this card win 43% of the time (n=23) , vs 38% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -16.3pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
13%
T3
17%
T4
26%
T5
30%
T6-9
9%
T10+
Median
5
P25
4
· P75
9
· max
11
On curve
35%
(4 / 23 cast on T4)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.