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Part of Secrets of Strixhaven
·
Creature — Orc Sorcerer
·
Secrets of Strixhaven (SOS)
Card Preview
Garrison Excavator
0%
Decklist Inclusion
Times Brought
100
Decks Running
21
In Decks
94
Decklist Inclusion
0%
Format
Card text
Garrison Excavator
Creature — Orc Sorcerer
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
3 / 4
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Cristi Balanescu
Final zone distribution
33 instances27.3%
Battlefield
39.4%
Graveyard
6.1%
Exile
27.3%
Hand
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
8 decks
-
2
Kirol, History Buff // Pack a Punch
2 decks
-
3
Gau, Feral Youth
1 decks
-
4
Grumgully, the Generous
1 decks
-
5
Hofri Ghostforge
1 decks
-
6
Iroas, God of Victory
1 decks
-
7
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
1 decks
-
8
Juri, Master of the Revue
1 decks
-
9
Massimo, the Magician
1 decks
-
10
Norman Osborn // Green Goblin
1 decks
The "good card" funnel
100 brought · 22 playersBrought to game
100
Ever drawn
29
Reached battlefield
20
Still on board at game end
9
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 49% of the time (n=19) , vs 37% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -13.1pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
10%
T2
15%
T3
20%
T4
25%
T5
25%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
45%
(4 / 20 cast on T4)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.