collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Ghost Lantern // Bind Spirit card art
Live Play Data

Ghost Lantern // Bind Spirit

{B} {1} {B} · Artifact — Equipment // Instant — Adventure · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
133
Decks Running
56
Median Cast Turn
—
Drawn → Played
83%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

133 brought · 58 players
Brought to game
133
Ever drawn
23
Reached battlefield
19
Still on board at game end
10
≥ -22.3pp

Players who cast this card win 10% of the time (n=17) , vs 17% when it never left the library (n=89).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.6pp; 95% confidence interval -22.3pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

30 instances
33.3%
Battlefield
33.3%
Graveyard
26.7%
Exile
6.7%
Hand
Card text
Ghost Lantern // Bind Spirit card

Ghost Lantern

{B}
Artifact — Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1}

Bind Spirit

{1} {B}
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Julian Kok Joon Wen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.