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Part of Murders at Karlov Manor
·
Enchantment
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Ghostly Prison
13%
Live Inclusion
Times Brought
1882
Decks Running
1006
Median Cast Turn
6.0
Drawn → Played
80%
Format
First-cast turn
n=404
0%
T1
6%
T2
17%
T3
13%
T4
14%
T5
37%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
23%
(68 / 404 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
1882 brought · 767 playersBrought to game
1882
Ever drawn
506
Reached battlefield
404
Still on board at game end
275
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 23% of the time (n=367) , vs 22% when it never left the library (n=1139).
When players drew this card but left it in hand, they won 27% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -3.5pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
553 instances2.5%
Library
49.7%
Battlefield
24.1%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
76 decks
-
2
Y'shtola, Night's Blessed
68 decks
-
3
Ms. Bumbleflower
25 decks
-
4
Kynaios and Tiro of Meletis
24 decks
-
5
Oloro, Ageless Ascetic
24 decks
-
6
Grand Arbiter Augustin IV
23 decks
-
7
Queen Marchesa
19 decks
-
8
Go-Shintai of Life's Origin
18 decks
-
9
Jin Sakai, Ghost of Tsushima
17 decks
-
10
Breena, the Demagogue
15 decks
Card text
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Wayne England
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.