Ghostly Prison
13% of tracked Commander decks run Ghostly Prison, and 79% of drawn copies reach the battlefield, with a median first-cast turn of 6.
Ghostly Prison sits in 13% of the 5373 distinct Commander decks tracked on Playgroup Live, appearing in 676 lists across 1146 observed games. That places it firmly in the "white staple" tier for any deck that wants to stay alive against creature-heavy tables.
The draw-to-play rate of 79% is the clearest signal here: when players find a copy, it reaches the battlefield at a high rate. Median first cast lands on turn 6, which is two full turns after the card's mana cost of 3 would technically allow it. The spread is wide, turn 2 through turn 10+, reflecting how often Ghostly Prison is a mid-game stabilizer rather than an opener.
The commander distribution is notably diverse. Killian, Decisive Mentor leads the pack, but the card shows up across enchantment-matters, control, and life-gain shells alike. White's limited removal options make a tax effect like this broadly useful regardless of strategy.
- 13% of tracked Commander decks include Ghostly Prison
- 79% of drawn copies reach the battlefield
- T6 median first-cast turn, two turns later than mana cost would allow
- 67% battlefield stickiness once resolved
- 526 distinct players have brought it to a tracked game, spread across the dataset
- 27% draw rate per game, typical for a singleton in a 100-card deck
First-cast turn
n=265The "good card" funnel
1240 brought · 526 playersOf 1240 Ghostly Prisons brought to games, 335 were drawn, 265 of those were cast, and 67% of resolved copies remained on the battlefield at game end.
Players who cast this card win 23% of the time (n=255) , vs 22% when it never left the library (n=801).
When players drew this card but left it in hand, they won 27% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.8pp; 95% confidence interval -4.7pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
369 instancesMost Ghostly Prisons never leave the library, a structural feature of 100-card singleton rather than a sign the card underperforms. Of those that did move, the majority finished the game on the battlefield.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
63 decks
-
2
Y'shtola, Night's Blessed
38 decks
-
3
Ms. Bumbleflower
20 decks
-
4
Oloro, Ageless Ascetic
16 decks
-
5
Jin Sakai, Ghost of Tsushima
13 decks
-
6
Queen Marchesa
13 decks
-
7
Go-Shintai of Life's Origin
12 decks
-
8
Nelly Borca, Impulsive Accuser
12 decks
-
9
Aminatou, Veil Piercer
11 decks
-
10
Breena, the Demagogue
11 decks
Killian, Decisive Mentor leads the list, but the spread across enchantment, control, and lifegain commanders is wide, confirming Ghostly Prison as a broadly useful white piece rather than a build-around.