Ghostly Prison
13% of tracked Commander decks run Ghostly Prison, and 80% of drawn copies reach the battlefield, with a median first-cast turn of 6.0.
Ghostly Prison sits in 13% of the 7801 distinct Commander decks tracked on Playgroup Live, appearing in 1006 lists across 1736 observed games. That places it firmly in the "white staple" tier for any deck that wants to stay alive against creature-heavy tables.
The draw-to-play rate of 80% is the clearest signal here: when players find a copy, it reaches the battlefield at a high rate. Median first cast lands on turn 6.0, which is two full turns after the card's mana cost of 3 would technically allow it. The spread is wide, turn 2 through turn 10+, reflecting how often Ghostly Prison is a mid-game stabilizer rather than an opener.
The commander distribution is notably diverse. Killian, Decisive Mentor leads the pack, but the card shows up across enchantment-matters, control, and life-gain shells alike. White's limited removal options make a tax effect like this broadly useful regardless of strategy.
- 13% of tracked Commander decks include Ghostly Prison
- 80% of drawn copies reach the battlefield
- T6.0 median first-cast turn, two turns later than mana cost would allow
- 68% battlefield stickiness once resolved
- 767 distinct players have brought it to a tracked game, spread across the dataset
- 27% draw rate per game, typical for a singleton in a 100-card deck
First-cast turn
n=404The "good card" funnel
1882 brought · 767 playersOf 1882 Ghostly Prisons brought to games, 506 were drawn, 404 of those were cast, and 68% of resolved copies remained on the battlefield at game end.
Players who cast this card win 23% of the time (n=367) , vs 22% when it never left the library (n=1139).
When players drew this card but left it in hand, they won 27% (n=88) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -3.5pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
553 instancesMost Ghostly Prisons never leave the library, a structural feature of 100-card singleton rather than a sign the card underperforms. Of those that did move, the majority finished the game on the battlefield.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
76 decks
-
2
Y'shtola, Night's Blessed
68 decks
-
3
Ms. Bumbleflower
25 decks
-
4
Kynaios and Tiro of Meletis
24 decks
-
5
Oloro, Ageless Ascetic
24 decks
-
6
Grand Arbiter Augustin IV
23 decks
-
7
Queen Marchesa
19 decks
-
8
Go-Shintai of Life's Origin
18 decks
-
9
Jin Sakai, Ghost of Tsushima
17 decks
-
10
Breena, the Demagogue
15 decks
Killian, Decisive Mentor leads the list, but the spread across enchantment, control, and lifegain commanders is wide, confirming Ghostly Prison as a broadly useful white piece rather than a build-around.