Ghostly Prison
78% of drawn Ghostly Prisons are cast before the game ends, and the enchantment is in 13% of the 3843 Commander decks tracked on Playgroup Live.
Ghostly Prison resolves in 183 of 234 tracked instances where it reached a player's hand, a 78% draw-to-play rate that places it among the more reliably executed enchantments in the white defensive toolkit.
The card sits in 486 of 3843 tracked Commander decks, a 13% inclusion rate. Median first-cast turn lands at turn 6, which makes sense for a 3-mana enchantment that players typically deploy during their natural development rather than as an opening-hand accelerant. Of the 183 casts observed, 66% stayed on the battlefield through the end of the game, directional evidence that opponents frequently decide not to pay the tax rather than spend removal on it.
The commander distribution is notably broad. 383 distinct players have brought Ghostly Prison to a tracked game, and the single heaviest contributor accounts for just 5% of all instances. That spread gives the numbers a healthy cross-meta foundation. The top commanders skew white and controlling: Killian, Decisive Mentor leads by raw deck count, but several pillowfort and tax-oriented commanders appear throughout the list.
- 13% of tracked Commander decks include Ghostly Prison
- 78% of drawn copies are cast before the game ends
- T6 median first-cast turn, right on the mana curve
- 66% battlefield stickiness once the enchantment resolves
- 383 distinct players have brought this card to a tracked game
- 183 total casts observed across all tracked games
First-cast turn
n=183The "good card" funnel
881 brought · 383 playersOf 881 Ghostly Prisons brought to tracked games, 234 were drawn, 183 of those were cast, and 66% of resolved copies stayed on the battlefield through end of game.
Players who cast this card win 21% of the time (n=180) , vs 22% when it never left the library (n=595).
When players drew this card but left it in hand, they won 23% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.8pp; 95% confidence interval -7.2pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
257 instancesMost Ghostly Prisons that finish in the graveyard were destroyed by opponents, while those on the battlefield reflect the 66% of casts that survive to game end. A small number were exiled, and very few were still in the library at the end of tracked games.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
56 decks
-
2
Y'shtola, Night's Blessed
29 decks
-
3
Jin Sakai, Ghost of Tsushima
11 decks
-
4
Ms. Bumbleflower
10 decks
-
5
Oloro, Ageless Ascetic
10 decks
-
6
Grand Arbiter Augustin IV
9 decks
-
7
Nelly Borca, Impulsive Accuser
9 decks
-
8
Aminatou, Veil Piercer
8 decks
-
9
Hope Estheim
8 decks
-
10
Queen Marchesa
8 decks
Killian, Decisive Mentor dominates the raw deck count, but the list spans mono-white, Esper, Jeskai, and five-color commanders, a sign that Ghostly Prison earns its slot across a wide range of white-based strategies rather than being a narrow fit.