Live Play Data
Gilanra, Caller of Wirewood
0%
Live Inclusion
Times Brought
152
Decks Running
35
Median Cast Turn
3.0
Drawn → Played
54%
Format
First-cast turn
n=66
0%
T1
20%
T2
50%
T3
9%
T4
11%
T5
9%
T6-9
2%
T10+
Median
3.0
P25
3
· P75
4
· max
10
On curve
70%
(33 / 66 cast on T3)
The "good card" funnel
152 brought · 33 playersBrought to game
152
Ever drawn
41
Reached battlefield
22
Still on board at game end
10
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.7pp
Players who cast this card win 18% of the time (n=22) , vs 23% when it never left the library (n=103).
When players drew this card but left it in hand, they won 42% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.4pp; 95% confidence interval -21.7pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
23.3%
Battlefield
32.6%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Imoti, Celebrant of Bounty
7 decks
-
2
Raggadragga, Goreguts Boss
4 decks
-
3
Omnath, Locus of Mana
3 decks
-
4
Averna, the Chaos Bloom
2 decks
-
5
Yidris, Maelstrom Wielder
2 decks
-
6
Zaxara, the Exemplary
2 decks
-
7
Aesi, Tyrant of Gyre Strait
1 decks
-
8
Baeloth Barrityl, Entertainer
1 decks
-
9
Chulane, Teller of Tales
1 decks
-
10
Gargos, Vicious Watcher
1 decks
Card text
Gilanra, Caller of Wirewood
Legendary Creature — Elf Druid
1 / 2
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Jehan Choo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.