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Part of Tales of Middle-earth
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Artifact — Equipment
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Gimli's Axe
0%
Live Inclusion
Times Brought
190
Decks Running
82
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=27
4%
T1
7%
T2
15%
T3
7%
T4
11%
T5
37%
T6-9
19%
T10+
Median
6
P25
3
· P75
9
· max
13
On curve
26%
(4 / 27 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
190 brought · 75 playersBrought to game
190
Ever drawn
39
Reached battlefield
27
Still on board at game end
23
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 18% of the time (n=24) , vs 11% when it never left the library (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -8.3pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
53.5%
Battlefield
20.9%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Thorin, King of Durin's Folk
20 decks
-
2
Dáin of the Ancient Halls
14 decks
-
3
Alexios, Deimos of Kosmos
5 decks
-
4
Thorin Oakenshield
4 decks
-
5
Aragorn, the Uniter
3 decks
-
6
Lord of Tresserhorn
3 decks
-
7
Bifur, Melodic Rider
2 decks
-
8
Bruenor Battlehammer
2 decks
-
9
Dwalin, Weaponmaster
2 decks
-
10
Freya Crescent
2 decks
Card text
Gimli's Axe
Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
The Lord of the Rings: Tales of Middle-earth (LTR)
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Common
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Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.