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Part of Tales of Middle-earth
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Enchantment
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Tales of Middle-earth Commander (LTC)
Live Play Data
Gimli's Reckless Might
1%
Live Inclusion
Times Brought
197
Decks Running
91
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=27
0%
T1
7%
T2
0%
T3
11%
T4
19%
T5
56%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
19%
(3 / 27 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
198 brought · 87 playersBrought to game
198
Ever drawn
42
Reached battlefield
27
Still on board at game end
16
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.1pp
Players who cast this card win 46% of the time (n=25) , vs 19% when it never left the library (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.0pp; 95% confidence interval +8.1pp to +46.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances35.6%
Battlefield
22.2%
Graveyard
11.1%
Exile
31.1%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
18 decks
-
2
Bruce Banner // The Incredible Hulk
10 decks
-
3
Maarika, Brutal Gladiator
8 decks
-
4
Sonic the Hedgehog
7 decks
-
5
Thorin, King of Durin's Folk
6 decks
-
6
Dáin of the Ancient Halls
4 decks
-
7
Éowyn, Shieldmaiden
2 decks
-
8
Indoraptor, the Perfect Hybrid
2 decks
-
9
Neriv, Heart of the Storm
2 decks
-
10
Ruby, Daring Tracker
2 decks
Card text
Gimli's Reckless Might
Enchantment
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Tales of Middle-earth Commander (LTC)
·
Rare
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Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.