Live Play Data
Gixian Puppeteer
1%
Live Inclusion
Times Brought
210
Decks Running
116
Median Cast Turn
7
Drawn → Played
47%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
12%
T4
8%
T5
64%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
16%
(3 / 25 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
214 brought · 113 playersBrought to game
214
Ever drawn
53
Reached battlefield
25
Still on board at game end
6
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 43% of the time (n=25) , vs 24% when it never left the library (n=129).
When players drew this card but left it in hand, they won 24% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.4pp; 95% confidence interval -0.1pp to +38.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances8.8%
Library
10.5%
Battlefield
45.6%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
34 decks
-
2
Nekusar, the Mindrazer
17 decks
-
3
Braids, Arisen Nightmare
8 decks
-
4
Winter, Misanthropic Guide
5 decks
-
5
Zimone and Dina
5 decks
-
6
Gix, Yawgmoth Praetor
4 decks
-
7
Queza, Augur of Agonies
4 decks
-
8
Starscream, Power Hungry // Starscream, Seeker Leader
4 decks
-
9
Seizan, Perverter of Truth
3 decks
-
10
Brimaz, Blight of Oreskos
2 decks
Card text
Gixian Puppeteer
Creature — Phyrexian Warlock
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.
When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
4 / 3
The Brothers' War (BRO)
·
Rare
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.