Gods Willing card art
Live Play Data

Gods Willing

{W} · Instant · Ravnica: Clue Edition (CLU)
1%
Live Inclusion
Times Brought
214
Decks Running
123
Median Cast Turn
8
Drawn → Played
52%
Format

First-cast turn

n=23
0%
T1
0%
T2
4%
T3
4%
T4
13%
T5
74%
T6-9
4%
T10+
Median 8 P25 6 · P75 9 · max 11
On curve 0% (0 / 23 cast on T1) Cast same turn as drawn 15%

The "good card" funnel

214 brought · 114 players
Brought to game
214
Ever drawn
44
Reached battlefield
23
Still on board at game end
2
≥ -12.8pp

Players who cast this card win 41% of the time (n=20) , vs 32% when it never left the library (n=146).

When players drew this card but left it in hand, they won 38% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval -12.8pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
4.0%
Library
4.0%
Battlefield
50.0%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games
Card text
Gods Willing card

Gods Willing

{W}
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Ravnica: Clue Edition (CLU) · Common · Illustrated by Mark Winters

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.