Live Play Data
Gods Willing
1%
Live Inclusion
Times Brought
232
Decks Running
133
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
8%
T4
12%
T5
68%
T6-9
8%
T10+
Median
8
P25
6
· P75
9
· max
11
On curve
0%
(0 / 25 cast on T1)
Cast same turn as drawn
18%
The "good card" funnel
232 brought · 124 playersBrought to game
232
Ever drawn
46
Reached battlefield
25
Still on board at game end
2
≥ -6.3pp
Players who cast this card win 47% of the time (n=22) , vs 31% when it never left the library (n=160).
When players drew this card but left it in hand, they won 38% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval -6.3pp to +36.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances3.8%
Library
3.8%
Battlefield
50.0%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
16 decks
-
2
Winota, Joiner of Forces
13 decks
-
3
Brigone, Soldier of Meletis
5 decks
-
4
Kaalia of the Vast
5 decks
-
5
Lorehold, the Historian
5 decks
-
6
Anti-Venom, Horrifying Healer
4 decks
-
7
Denzilore Fatehold
4 decks
-
8
Frodo, Sauron's Bane
3 decks
-
9
Ragost, Deft Gastronaut
3 decks
-
10
Adelbert Steiner
2 decks
Card text
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Ravnica: Clue Edition (CLU)
·
Common
·
Illustrated by Mark Winters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.