Live Play Data
Grafted Exoskeleton
1%
Live Inclusion
Times Brought
466
Decks Running
249
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=66
0%
T1
5%
T2
6%
T3
6%
T4
11%
T5
56%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
17%
(4 / 66 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
466 brought · 221 playersBrought to game
466
Ever drawn
112
Reached battlefield
66
Still on board at game end
46
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 26% of the time (n=62) , vs 21% when it never left the library (n=283).
When players drew this card but left it in hand, they won 21% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -5.9pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances5.7%
Library
37.4%
Battlefield
21.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ixhel, Scion of Atraxa
16 decks
-
2
Jin Sakai, Ghost of Tsushima
16 decks
-
3
Kratos, God of War
14 decks
-
4
Captain America, First Avenger
13 decks
-
5
Atraxa, Praetors' Voice
11 decks
-
6
Y'shtola, Night's Blessed
10 decks
-
7
Ghyrson Starn, Kelermorph
5 decks
-
8
Tony Stark // The Invincible Iron Man
5 decks
-
9
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
10
Anti-Venom, Horrifying Healer
4 decks
Card text
Grafted Exoskeleton
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip 
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
·
Uncommon
·
Illustrated by Allen Williams
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.