Live Play Data
Gravitic Punch
0%
Live Inclusion
Times Brought
141
Decks Running
66
Median Cast Turn
8.0
Drawn → Played
52%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
23%
T5
50%
T6-9
27%
T10+
Median
8.0
P25
6
· P75
10
· max
13
On curve
0%
(0 / 22 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
142 brought · 72 playersBrought to game
142
Ever drawn
42
Reached battlefield
22
Still on board at game end
7
≥ -8.0pp
Players who cast this card win 43% of the time (n=22) , vs 30% when it never left the library (n=88).
When players drew this card but left it in hand, they won 51% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -8.0pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances14.9%
Battlefield
38.3%
Graveyard
10.6%
Exile
34.0%
Hand
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
16 decks
-
2
Melek, Reforged Researcher
8 decks
-
3
Zndrsplt, Eye of Wisdom
8 decks
-
4
Okaun, Eye of Chaos
7 decks
-
5
Rielle, the Everwise
4 decks
-
6
Minsc & Boo, Timeless Heroes
3 decks
-
7
Mr. Orfeo, the Boulder
3 decks
-
8
Feather, the Redeemed
2 decks
-
9
Kalamax, the Stormsire
2 decks
-
10
Kresh the Bloodbraided
2 decks
Card text
Gravitic Punch
Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Guilds of Ravnica (GRN)
·
Common
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.