Gravitic Punch card art
Live Play Data

Gravitic Punch

{3} {R} · Sorcery · Guilds of Ravnica (GRN)
0%
Live Inclusion
Times Brought
108
Decks Running
48
Median Cast Turn
—
Drawn → Played
50%
Format

First-cast turn

n=17

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

109 brought · 53 players
Brought to game
109
Ever drawn
34
Reached battlefield
17
Still on board at game end
7
≥ +2.8pp

Players who cast this card win 56% of the time (n=17) , vs 30% when it never left the library (n=66).

When players drew this card but left it in hand, they won 48% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +26.0pp; 95% confidence interval +2.8pp to +49.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

38 instances
18.4%
Battlefield
34.2%
Graveyard
7.9%
Exile
36.8%
Hand

Commanders that played this card

in tracked games
Card text
Gravitic Punch card

Gravitic Punch

{3} {R}
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Guilds of Ravnica (GRN) · Common · Illustrated by Randy Vargas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.