Card Preview
Great Divide Guide
1%
Decklist Inclusion
Times Brought
377
Decks Running
181
In Decks
886
Decklist Inclusion
1%
Format
Card text
Great Divide Guide
Creature — Human Scout Ally
Each land and Ally you control has "
: Add one mana of any color."
2 / 3
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Song Qijin
Final zone distribution
108 instances1.9%
Library
41.7%
Battlefield
32.4%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
48 decks
-
2
Toph, the First Metalbender
47 decks
-
3
Katara, the Fearless
24 decks
-
4
Aang and Katara
4 decks
-
5
Aang, at the Crossroads // Aang, Destined Savior
3 decks
-
6
General Tazri
3 decks
-
7
Suki, Kyoshi Warrior
3 decks
-
8
Teval, the Balanced Scale
3 decks
-
9
The Ur-Dragon
3 decks
-
10
Toph, Hardheaded Teacher
3 decks
The "good card" funnel
378 brought · 168 playersBrought to game
378
Ever drawn
101
Reached battlefield
81
Still on board at game end
45
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 37% of the time (n=73) , vs 21% when it never left the library (n=225).
When players drew this card but left it in hand, they won 23% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.6pp; 95% confidence interval +4.9pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
11%
T1
21%
T2
10%
T3
7%
T4
9%
T5
32%
T6-9
10%
T10+
Median
5
P25
2
· P75
8
· max
15
On curve
32%
(17 / 81 cast on T2)
Cast same turn as drawn
43%
81 of 100 times cast
81%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.