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Part of Tales of Middle-earth
: Add
.
,
: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Live Play Data
Great Hall of the Citadel
Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
731
Decks Running
336
Median Cast Turn
3.0
Drawn → Played
82%
Format
First-cast turn
n=166
19%
T1
21%
T2
11%
T3
12%
T4
8%
T5
22%
T6-9
7%
T10+
Median
3.0
P25
2
· P75
6
· max
17
Cast same turn as drawn
50%
The "good card" funnel
731 brought · 297 playersBrought to game
731
Ever drawn
203
Reached battlefield
166
Still on board at game end
153
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 25% of the time (n=146) , vs 24% when it never left the library (n=448).
When players drew this card but left it in hand, they won 31% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -7.2pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances3.5%
Library
67.7%
Battlefield
15.0%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
29 decks
-
2
Jodah, the Unifier
26 decks
-
3
Cosmic Spider-Man
16 decks
-
4
Sauron, the Dark Lord
16 decks
-
5
Ezio Auditore da Firenze
13 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
12 decks
-
7
Bartolomé del Presidio
10 decks
-
8
Tam, the Possibility
9 decks
-
9
Kratos, Stoic Father
8 decks
-
10
Peter Parker // Amazing Spider-Man
7 decks
Card text
Great Hall of the Citadel
Land
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.