collections_bookmark Part of Duskmourn: House of Horror
Greenhouse // Rickety Gazebo card art
Live Play Data

Greenhouse // Rickety Gazebo

{2} {G} {3} {G} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
0%
Live Inclusion
Times Brought
109
Decks Running
46
Median Cast Turn
4
Drawn → Played
66%
Format

First-cast turn

n=23
0%
T1
9%
T2
26%
T3
22%
T4
9%
T5
35%
T6-9
0%
T10+
Median 4 P25 3 · P75 6 · max 8
On curve 91% (3 / 23 cast on T7) Cast same turn as drawn 33%

The "good card" funnel

109 brought · 44 players
Brought to game
109
Ever drawn
35
Reached battlefield
23
Still on board at game end
20

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -28.7pp

Players who cast this card win 29% of the time (n=20) , vs 34% when it never left the library (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.7pp; 95% confidence interval -28.7pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
44.4%
Battlefield
26.7%
Graveyard
6.7%
Exile
22.2%
Hand

Commanders that played this card

in tracked games
Card text
Greenhouse // Rickety Gazebo card

Greenhouse

{2} {G}
Enchantment — Room
Lands you control have "{T}: Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Rickety Gazebo

{3} {G}
Enchantment — Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by John Di Giovanni

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.