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Part of Duskmourn: House of Horror
Live Play Data
Halimar Depths
Land
·
Duskmourn: House of Horror Commander (DSC)
2%
Live Inclusion
Times Brought
683
Decks Running
314
Median Cast Turn
4.0
Drawn → Played
70%
Format
First-cast turn
n=136
28%
T1
8%
T2
8%
T3
7%
T4
10%
T5
30%
T6-9
9%
T10+
Median
4.0
P25
1
· P75
7
· max
20
Cast same turn as drawn
64%
The "good card" funnel
683 brought · 291 playersBrought to game
683
Ever drawn
194
Reached battlefield
136
Still on board at game end
125
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 29% of the time (n=125) , vs 18% when it never left the library (n=400).
When players drew this card but left it in hand, they won 27% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +2.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
215 instances5.6%
Library
58.1%
Battlefield
15.8%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
44 decks
-
2
Yuriko, the Tiger's Shadow
20 decks
-
3
Marvo, Deep Operative
17 decks
-
4
Kenessos, Priest of Thassa
12 decks
-
5
Galea, Kindler of Hope
10 decks
-
6
Kalamax, the Stormsire
7 decks
-
7
Yennett, Cryptic Sovereign
7 decks
-
8
Neera, Wild Mage
6 decks
-
9
Runo Stromkirk // Krothuss, Lord of the Deep
6 decks
-
10
Namor the Sub-Mariner
5 decks
Card text
Halimar Depths
Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Duskmourn: House of Horror Commander (DSC)
·
Common
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.