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Part of Duskmourn: House of Horror
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Halimar Depths
Land
·
Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
426
Decks Running
192
In Decks
1579
Decklist Inclusion
1%
Format
Card text
Halimar Depths
Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Duskmourn: House of Horror Commander (DSC)
·
Common
·
Illustrated by Volkan Baǵa
Final zone distribution
140 instances3.6%
Library
59.3%
Battlefield
17.9%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
31 decks
-
2
Yuriko, the Tiger's Shadow
13 decks
-
3
Marvo, Deep Operative
12 decks
-
4
Galea, Kindler of Hope
7 decks
-
5
Kalamax, the Stormsire
5 decks
-
6
Kenessos, Priest of Thassa
5 decks
-
7
Namor the Sub-Mariner
5 decks
-
8
Runo Stromkirk // Krothuss, Lord of the Deep
5 decks
-
9
Braids, Conjurer Adept
4 decks
-
10
Neera, Wild Mage
4 decks
The "good card" funnel
426 brought · 184 playersBrought to game
426
Ever drawn
126
Reached battlefield
91
Still on board at game end
83
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 27% of the time (n=86) , vs 17% when it never left the library (n=249).
When players drew this card but left it in hand, they won 26% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.6pp; 95% confidence interval -0.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
29%
T1
9%
T2
9%
T3
8%
T4
9%
T5
30%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
20
Cast same turn as drawn
65%
91 of 100 times cast
91%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.