Hall of Storm Giants card art
Live Play Data

Hall of Storm Giants

Land · Adventures in the Forgotten Realms (AFR)
1%
Live Inclusion
Times Brought
215
Decks Running
88
Median Cast Turn
5
Drawn → Played
78%
Format

First-cast turn

n=47
19%
T1
6%
T2
4%
T3
9%
T4
13%
T5
36%
T6-9
13%
T10+
Median 5 P25 2 · P75 8 · max 14
Cast same turn as drawn 65%

The "good card" funnel

215 brought · 79 players
Brought to game
215
Ever drawn
60
Reached battlefield
47
Still on board at game end
45

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 27% of the time (n=46) , vs 15% when it never left the library (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.2pp; 95% confidence interval -1.4pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

62 instances
1.6%
Library
72.6%
Battlefield
9.7%
Graveyard
16.1%
Hand

Commanders that played this card

in tracked games
Card text
Hall of Storm Giants card

Hall of Storm Giants

Land
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Johannes Voss

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.