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Part of Edge of Eternities
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Legendary Enchantment Artifact
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Edge of Eternities Commander (EOC)
Live Play Data
Hammer of Purphoros
1%
Live Inclusion
Times Brought
755
Decks Running
366
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=80
0%
T1
0%
T2
3%
T3
15%
T4
13%
T5
54%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
3%
(2 / 80 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
755 brought · 341 playersBrought to game
755
Ever drawn
154
Reached battlefield
80
Still on board at game end
61
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 36% of the time (n=70) , vs 21% when it never left the library (n=509).
When players drew this card but left it in hand, they won 24% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval +3.7pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instances2.5%
Library
37.4%
Battlefield
20.9%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
112 decks
-
2
Krenko, Mob Boss
36 decks
-
3
Szarel, Genesis Shepherd
31 decks
-
4
Vraska, Soul of Stone
15 decks
-
5
Shadow the Hedgehog
11 decks
-
6
Rakdos, Lord of Riots
6 decks
-
7
Sonic the Hedgehog
6 decks
-
8
Ares, God of War
5 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
5 decks
Card text
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.

,
, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.