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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dwarf Cleric
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Hammers of Moradin
0%
Decklist Inclusion
Times Brought
145
Decks Running
77
In Decks
418
Decklist Inclusion
0%
Format
Card text
Hammers of Moradin
Creature — Dwarf Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Justine Cruz
Final zone distribution
33 instances45.5%
Battlefield
18.2%
Graveyard
9.1%
Exile
27.3%
Hand
Commanders that played this card
in tracked games-
1
Dáin of the Ancient Halls
13 decks
-
2
Isshin, Two Heavens as One
13 decks
-
3
Thorin, King of Durin's Folk
13 decks
-
4
Hylda of the Icy Crown
7 decks
-
5
Niko, Light of Hope
5 decks
-
6
Caesar, Legion's Emperor
3 decks
-
7
Zurgo Stormrender
3 decks
-
8
Bruenor Battlehammer
2 decks
-
9
Commander Liara Portyr
2 decks
-
10
Neriv, Heart of the Storm
2 decks
The "good card" funnel
145 brought · 75 playersBrought to game
145
Ever drawn
32
Reached battlefield
21
Still on board at game end
15
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.0pp
Players who cast this card win 28% of the time (n=19) , vs 29% when it never left the library (n=94).
Observed gap -1.1pp; 95% confidence interval -22.0pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
10%
T2
5%
T3
14%
T4
14%
T5
43%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
19%
(1 / 21 cast on T3)
Cast same turn as drawn
40%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.