Card Preview
Harvester of Souls
1%
Decklist Inclusion
Times Brought
255
Decks Running
138
In Decks
931
Decklist Inclusion
1%
Format
Card text
Harvester of Souls
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
5 / 5
Jumpstart (JMP)
·
Rare
·
Illustrated by Slawomir Maniak
Final zone distribution
67 instances3.0%
Library
17.9%
Battlefield
43.3%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
15 decks
-
2
Be'lakor, the Dark Master
13 decks
-
3
Ardyn, the Usurper
8 decks
-
4
Athreos, God of Passage
8 decks
-
5
Maha, Its Feathers Night
6 decks
-
6
Rakdos, Lord of Riots
5 decks
-
7
Raphael, Fiendish Savior
5 decks
-
8
Horobi, Death's Wail
3 decks
-
9
Kardur, Doomscourge
3 decks
-
10
Super Shredder
3 decks
The "good card" funnel
255 brought · 124 playersBrought to game
255
Ever drawn
57
Reached battlefield
33
Still on board at game end
12
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 31% of the time (n=33) , vs 24% when it never left the library (n=167).
When players drew this card but left it in hand, they won 18% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval -8.6pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
3%
T2
3%
T3
9%
T4
12%
T5
64%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
48%
(7 / 33 cast on T6)
Cast same turn as drawn
35%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.