Live Play Data
Harvester of Souls
1%
Live Inclusion
Times Brought
997
Decks Running
452
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=121
0%
T1
0%
T2
2%
T3
6%
T4
14%
T5
60%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
20
On curve
39%
(21 / 121 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
997 brought · 407 playersBrought to game
997
Ever drawn
220
Reached battlefield
121
Still on board at game end
54
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 31% of the time (n=113) , vs 24% when it never left the library (n=660).
When players drew this card but left it in hand, they won 20% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -1.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
246 instances4.1%
Library
22.0%
Battlefield
31.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
49 decks
-
2
Kaalia of the Vast
39 decks
-
3
Athreos, God of Passage
18 decks
-
4
Ardyn, the Usurper
17 decks
-
5
Horobi, Death's Wail
17 decks
-
6
Vincent Valentine // Galian Beast
17 decks
-
7
Maha, Its Feathers Night
16 decks
-
8
Rakdos, Lord of Riots
16 decks
-
9
Raphael, Fiendish Savior
14 decks
-
10
Kardur, Doomscourge
11 decks
Card text
Harvester of Souls
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
5 / 5
Foundations Jumpstart (J25)
·
Rare
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.