Live Play Data
Harvester of Souls
1%
Live Inclusion
Times Brought
483
Decks Running
247
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=62
0%
T1
2%
T2
2%
T3
10%
T4
11%
T5
63%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
15
On curve
42%
(11 / 62 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
483 brought · 221 playersBrought to game
483
Ever drawn
111
Reached battlefield
62
Still on board at game end
28
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 35% of the time (n=57) , vs 23% when it never left the library (n=315).
When players drew this card but left it in hand, they won 19% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -1.1pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
128 instances4.7%
Library
21.9%
Battlefield
36.7%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
30 decks
-
2
Kaalia of the Vast
23 decks
-
3
Athreos, God of Passage
14 decks
-
4
Ardyn, the Usurper
13 decks
-
5
Rakdos, Lord of Riots
10 decks
-
6
Vincent Valentine // Galian Beast
10 decks
-
7
Maha, Its Feathers Night
9 decks
-
8
Horobi, Death's Wail
7 decks
-
9
Raphael, Fiendish Savior
7 decks
-
10
Kardur, Doomscourge
6 decks
Card text
Harvester of Souls
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
5 / 5
Jumpstart (JMP)
·
Rare
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.