Live Play Data
Harvester of Souls
1%
Live Inclusion
Times Brought
715
Decks Running
348
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=88
0%
T1
1%
T2
2%
T3
8%
T4
9%
T5
61%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
39%
(16 / 88 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
715 brought · 312 playersBrought to game
715
Ever drawn
164
Reached battlefield
88
Still on board at game end
37
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 32% of the time (n=80) , vs 24% when it never left the library (n=467).
When players drew this card but left it in hand, they won 21% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -2.6pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
182 instances4.4%
Library
20.3%
Battlefield
33.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
41 decks
-
2
Kaalia of the Vast
32 decks
-
3
Ardyn, the Usurper
16 decks
-
4
Athreos, God of Passage
16 decks
-
5
Vincent Valentine // Galian Beast
15 decks
-
6
Rakdos, Lord of Riots
13 decks
-
7
Raphael, Fiendish Savior
13 decks
-
8
Maha, Its Feathers Night
11 decks
-
9
Horobi, Death's Wail
10 decks
-
10
Kardur, Doomscourge
8 decks
Card text
Harvester of Souls
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
5 / 5
Jumpstart (JMP)
·
Rare
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.