Harvester of Souls card art
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Harvester of Souls

{4} {B} {B} · Creature — Demon · Jumpstart (JMP)
1%
Decklist Inclusion
Times Brought
218
Decks Running
117
In Decks
878
Decklist Inclusion
1%
Format
Card text
Harvester of Souls card

Harvester of Souls

{4} {B} {B}
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
5 / 5
Jumpstart (JMP) · Rare · Illustrated by Slawomir Maniak

Final zone distribution

58 instances
3.4%
Library
19.0%
Battlefield
39.7%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

218 brought · 107 players
Brought to game
218
Ever drawn
49
Reached battlefield
26
Still on board at game end
11

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 33% of the time (n=26) , vs 24% when it never left the library (n=148).

When players drew this card but left it in hand, they won 19% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.7pp; 95% confidence interval -9.0pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
4%
T2
4%
T3
8%
T4
8%
T5
65%
T6-9
12%
T10+
Median 7.0 P25 6 · P75 8 · max 12
On curve 46% (6 / 26 cast on T6) Cast same turn as drawn 33%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.