collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Haunted One card art
Live Play Data

Haunted One

{2} {B} · Legendary Enchantment — Background · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
216
Decks Running
101
Median Cast Turn
4
Drawn → Played
67%
Format

First-cast turn

n=59
0%
T1
8%
T2
15%
T3
32%
T4
10%
T5
34%
T6-9
0%
T10+
Median 4 P25 4 · P75 6 · max 9
On curve 24% (9 / 59 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

216 brought · 103 players
Brought to game
216
Ever drawn
42
Reached battlefield
28
Still on board at game end
22

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.7pp

Players who cast this card win 12% of the time (n=27) , vs 19% when it never left the library (n=144).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.9pp; 95% confidence interval -19.7pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

46 instances
6.5%
Library
47.8%
Battlefield
17.4%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games
Card text
Haunted One card

Haunted One

{2} {B}
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Nicholas Elias

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.