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Haunted One card art
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Haunted One

{2} {B} · Legendary Enchantment — Background · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Decklist Inclusion
Times Brought
155
Decks Running
77
In Decks
591
Decklist Inclusion
0%
Format
Card text
Haunted One card

Haunted One

{2} {B}
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Nicholas Elias

Final zone distribution

56 instances
1.8%
Library
62.5%
Battlefield
12.5%
Graveyard
16.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

155 brought · 82 players
Brought to game
155
Ever drawn
33
Reached battlefield
24
Still on board at game end
35

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.3pp

Players who cast this card win 18% of the time (n=23) , vs 18% when it never left the library (n=95).

Observed gap +0.3pp; 95% confidence interval -16.3pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
4%
T2
13%
T3
21%
T4
4%
T5
54%
T6-9
4%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 17% (3 / 24 cast on T3) Cast same turn as drawn 29%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.