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Part of Commander Legends: Battle for Baldur's Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Live Play Data
Heap Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
612
Decks Running
235
Median Cast Turn
6
Drawn → Played
86%
Format
First-cast turn
n=179
8%
T1
9%
T2
11%
T3
11%
T4
8%
T5
47%
T6-9
6%
T10+
Median
6
P25
3
· P75
7
· max
20
Cast same turn as drawn
49%
The "good card" funnel
612 brought · 214 playersBrought to game
612
Ever drawn
209
Reached battlefield
179
Still on board at game end
165
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.9pp
Players who cast this card win 42% of the time (n=170) , vs 20% when it never left the library (n=341).
When players drew this card but left it in hand, they won 24% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.9pp; 95% confidence interval +13.9pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
223 instances2.2%
Library
74.0%
Battlefield
9.0%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
21 decks
-
2
Nine-Fingers Keene
21 decks
-
3
Go-Shintai of Life's Origin
18 decks
-
4
Omo, Queen of Vesuva
13 decks
-
5
Arixmethes, Slumbering Isle
10 decks
-
6
Codie, Vociferous Codex
6 decks
-
7
Archelos, Lagoon Mystic
5 decks
-
8
Kenrith, the Returned King
5 decks
-
9
Kynaios and Tiro of Meletis
5 decks
-
10
Ramos, Dragon Engine
5 decks
Card text
Heap Gate
Land — Gate
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Andreas Rocha
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.