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Part of Commander Legends: Battle for Baldur's Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Card Preview
Heap Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
0%
Decklist Inclusion
Times Brought
254
Decks Running
103
In Decks
617
Decklist Inclusion
0%
Format
Card text
Heap Gate
Land — Gate
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Andreas Rocha
Final zone distribution
90 instances1.1%
Library
75.6%
Battlefield
11.1%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
9 decks
-
2
Go-Shintai of Life's Origin
8 decks
-
3
Arixmethes, Slumbering Isle
7 decks
-
4
Nine-Fingers Keene
6 decks
-
5
Omo, Queen of Vesuva
4 decks
-
6
Jodah, the Unifier
3 decks
- 7 Karn, Silver Golem 3 decks
-
8
Kenrith, the Returned King
3 decks
-
9
Kynaios and Tiro of Meletis
3 decks
-
10
Tiamat
3 decks
The "good card" funnel
254 brought · 96 playersBrought to game
254
Ever drawn
84
Reached battlefield
75
Still on board at game end
68
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.5pp
Players who cast this card win 43% of the time (n=72) , vs 20% when it never left the library (n=149).
Observed gap +22.9pp; 95% confidence interval +10.5pp to +35.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=75
7%
T1
5%
T2
12%
T3
9%
T4
7%
T5
49%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
20
Cast same turn as drawn
47%
75 of 100 times cast
75%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.