collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Heap Gate card art
Live Play Data

Heap Gate

Land — Gate · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
474
Decks Running
192
Median Cast Turn
6
Drawn → Played
89%
Format

First-cast turn

n=155
9%
T1
8%
T2
11%
T3
9%
T4
8%
T5
48%
T6-9
6%
T10+
Median 6 P25 3 · P75 7 · max 20
Cast same turn as drawn 51%

The "good card" funnel

474 brought · 176 players
Brought to game
474
Ever drawn
174
Reached battlefield
155
Still on board at game end
143

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.8pp

Players who cast this card win 41% of the time (n=148) , vs 20% when it never left the library (n=253).

When players drew this card but left it in hand, they won 24% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.6pp; 95% confidence interval +11.8pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

184 instances
1.6%
Library
77.7%
Battlefield
9.8%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games
Card text
Heap Gate card

Heap Gate

Land — Gate
{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by Andreas Rocha

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.