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Part of Commander Masters
·
Legendary Creature — Ogre Shaman
·
Commander Masters (CMM)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Live Play Data
Heartless Hidetsugu
1%
Live Inclusion
Times Brought
584
Decks Running
294
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=128
0%
T1
2%
T2
6%
T3
14%
T4
11%
T5
52%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
33%
(14 / 128 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
584 brought · 272 playersBrought to game
584
Ever drawn
142
Reached battlefield
94
Still on board at game end
56
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 29% of the time (n=92) , vs 19% when it never left the library (n=401).
When players drew this card but left it in hand, they won 17% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -0.1pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instances2.5%
Library
35.7%
Battlefield
24.8%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Indoraptor, the Perfect Hybrid
23 decks
-
2
Kratos, God of War
19 decks
-
3
Solphim, Mayhem Dominus
19 decks
-
4
Daredevil, Fearless Fighter
18 decks
-
5
The Lord of Pain
15 decks
-
6
Zo-Zu the Punisher
13 decks
-
7
Rakdos, Lord of Riots
12 decks
-
8
Neheb, the Eternal
11 decks
-
9
Yurlok of Scorch Thrash
11 decks
-
10
Auntie Blyte, Bad Influence
8 decks
Card text
Heartless Hidetsugu
Legendary Creature — Ogre Shaman
4 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.