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Hofri Ghostforge card art
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Hofri Ghostforge

{3} {R} {W} · Legendary Creature — Dwarf Cleric · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
167
Decks Running
97
In Decks
692
Decklist Inclusion
1%
Format
Card text
Hofri Ghostforge card

Hofri Ghostforge

{3} {R} {W}
Legendary Creature — Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Daarken

Final zone distribution

60 instances
6.7%
Library
21.7%
Battlefield
31.7%
Graveyard
13.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

167 brought · 87 players
Brought to game
167
Ever drawn
48
Reached battlefield
30
Still on board at game end
13

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.5pp

Players who cast this card win 34% of the time (n=29) , vs 30% when it never left the library (n=101).

When players drew this card but left it in hand, they won 34% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.4pp; 95% confidence interval -13.5pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
7%
T3
10%
T4
17%
T5
47%
T6-9
20%
T10+
Median 7.0 P25 5 · P75 9 · max 11
On curve 33% (5 / 30 cast on T5) Cast same turn as drawn 26%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.