bolt
Game Changer
on the MTG Commander Game Changers list
·
Enchantment
·
Tempest Remastered (TPR)
Live Play Data
Humility
0%
Live Inclusion
Times Brought
145
Decks Running
64
Median Cast Turn
5.5
Drawn → Played
71%
Format
First-cast turn
n=34
0%
T1
3%
T2
18%
T3
15%
T4
15%
T5
32%
T6-9
18%
T10+
Median
5.5
P25
4
· P75
8
· max
14
On curve
35%
(5 / 34 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
145 brought · 59 playersBrought to game
145
Ever drawn
48
Reached battlefield
34
Still on board at game end
18
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 39% of the time (n=29) , vs 29% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -10.0pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances5.9%
Library
35.3%
Battlefield
21.6%
Graveyard
15.7%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
6 decks
-
2
Shorikai, Genesis Engine
6 decks
-
3
Commodore Guff
4 decks
-
4
Grand Arbiter Augustin IV
4 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
6
Reidane, God of the Worthy // Valkmira, Protector's Shield
3 decks
-
7
Tam, the Possibility
3 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Absolute Virtue
2 decks
-
10
Aminatou, Veil Piercer
2 decks
Card text
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Tempest Remastered (TPR)
·
Mythic
·
Illustrated by Phil Foglio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.