Live Play Data
Impulsive Maneuvers
0%
Live Inclusion
Times Brought
115
Decks Running
32
Median Cast Turn
—
Drawn → Played
56%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
115 brought · 63 playersBrought to game
115
Ever drawn
32
Reached battlefield
18
Still on board at game end
14
≥ -10.7pp
Players who cast this card win 36% of the time (n=18) , vs 23% when it never left the library (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval -10.7pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances40.0%
Battlefield
20.0%
Graveyard
2.9%
Exile
37.1%
Hand
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
33 decks
-
2
Okaun, Eye of Chaos
14 decks
-
3
Yusri, Fortune's Flame
9 decks
-
4
Krark, the Thumbless
2 decks
-
5
Setzer, Wandering Gambler
2 decks
-
6
Breeches, the Blastmaker
1 decks
-
7
Fumiko the Lowblood
1 decks
-
8
Pramikon, Sky Rampart
1 decks
-
9
Zagorka, Mother of Sanctum
1 decks
-
10
Zinnia, Valley's Voice
1 decks
Card text
Impulsive Maneuvers
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey (ODY)
·
Rare
·
Illustrated by Dave Dorman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.