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Part of Starter Commander Decks
·
Creature — Demon
·
Iconic Masters (IMA)
Live Play Data
Indulgent Tormentor
1%
Live Inclusion
Times Brought
517
Decks Running
226
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=77
0%
T1
0%
T2
6%
T3
10%
T4
13%
T5
55%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
30%
(10 / 77 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
517 brought · 206 playersBrought to game
517
Ever drawn
131
Reached battlefield
77
Still on board at game end
28
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 27% of the time (n=71) , vs 23% when it never left the library (n=321).
When players drew this card but left it in hand, they won 22% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -6.6pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances4.3%
Library
19.9%
Battlefield
33.3%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Kardur, Doomscourge
43 decks
-
2
Obeka, Splitter of Seconds
38 decks
-
3
Rakdos, Lord of Riots
24 decks
-
4
Be'lakor, the Dark Master
20 decks
-
5
Kaalia of the Vast
18 decks
-
6
Ardyn, the Usurper
9 decks
-
7
Mogis, God of Slaughter
5 decks
-
8
Athreos, God of Passage
4 decks
-
9
Kaervek the Merciless
4 decks
-
10
Rakdos, Patron of Chaos
4 decks
Card text
Indulgent Tormentor
Creature — Demon
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
5 / 3
Iconic Masters (IMA)
·
Uncommon
·
Illustrated by Wesley Burt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.