Card Preview
Infectious Inquiry
Times Brought
264
Decks Running
146
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Infectious Inquiry
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Phyrexia: All Will Be One (ONE)
·
Common
·
Illustrated by Eli Minaya
Final zone distribution
51 instances3.9%
Library
5.9%
Battlefield
58.8%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
46 decks
-
2
Ixhel, Scion of Atraxa
12 decks
-
3
Karumonix, the Rat King
12 decks
-
4
The Serpent Society
11 decks
-
5
High Perfect Morcant
10 decks
-
6
Brimaz, Blight of Oreskos
7 decks
-
7
Vishgraz, the Doomhive
7 decks
-
8
Toxrill, the Corrosive
4 decks
-
9
Ashcoat of the Shadow Swarm
3 decks
-
10
Venser, Corpse Puppet
3 decks
The "good card" funnel
264 brought · 136 playersBrought to game
264
Ever drawn
49
Reached battlefield
34
Still on board at game end
3
≥ -6.0pp
Players who cast this card win 33% of the time (n=26) , vs 29% when it never left the library (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -6.0pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
6%
T2
9%
T3
21%
T4
9%
T5
44%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
18%
(3 / 34 cast on T3)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.