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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Inspiring Leader
1%
Live Inclusion
Times Brought
190
Decks Running
101
Median Cast Turn
5.0
Drawn → Played
63%
Format
First-cast turn
n=50
0%
T1
4%
T2
16%
T3
16%
T4
26%
T5
32%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
20%
(8 / 50 cast on T3)
Cast same turn as drawn
15%
The "good card" funnel
190 brought · 103 playersBrought to game
190
Ever drawn
49
Reached battlefield
31
Still on board at game end
26
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 42% of the time (n=29) , vs 24% when it never left the library (n=128).
When players drew this card but left it in hand, they won 4% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.2pp; 95% confidence interval +0.2pp to +36.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances50.0%
Battlefield
17.3%
Graveyard
32.7%
Hand
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
6 decks
-
2
Ekthi, Contaminator Priest
5 decks
-
3
Rin and Seri, Inseparable
5 decks
-
4
Hazezon, Shaper of Sand
4 decks
-
5
Lucy MacLean, Positively Armed
4 decks
-
6
Polukranos Reborn // Polukranos, Engine of Ruin
4 decks
-
7
Ikra Shidiqi, the Usurper
3 decks
-
8
Myrel, Shield of Argive
3 decks
-
9
Otharri, Suns' Glory
3 decks
-
10
Zeriam, Golden Wind
3 decks
Card text
Inspiring Leader
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Stephen Stark
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.