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Insufferable Balladeer card art
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Insufferable Balladeer

{1} {R} · Creature — Dwarf Bard · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Decklist Inclusion
Times Brought
140
Decks Running
37
In Decks
127
Decklist Inclusion
0%
Format
Card text
Insufferable Balladeer card

Insufferable Balladeer

{1} {R}
Creature — Dwarf Bard
Vicious Mockery — When this creature enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
2 / 1
Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by Borja Pindado

Final zone distribution

33 instances
3.0%
Library
27.3%
Battlefield
48.5%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

140 brought · 33 players
Brought to game
140
Ever drawn
28
Reached battlefield
24
Still on board at game end
9

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.6pp

Players who cast this card win 28% of the time (n=18) , vs 20% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.0pp; 95% confidence interval -14.6pp to +30.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
8%
T2
13%
T3
25%
T4
8%
T5
33%
T6-9
13%
T10+
Median 5.0 P25 4 · P75 8 · max 15
On curve 8% (2 / 24 cast on T2) Cast same turn as drawn 13%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.