collections_bookmark
Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Insurrection
2%
Live Inclusion
Times Brought
1355
Decks Running
605
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=182
1%
T1
0%
T2
0%
T3
1%
T4
4%
T5
60%
T6-9
34%
T10+
Median
8.0
P25
7
· P75
10
· max
18
On curve
52%
(38 / 182 cast on T8)
Cast same turn as drawn
27%
The "good card" funnel
1355 brought · 552 playersBrought to game
1355
Ever drawn
341
Reached battlefield
182
Still on board at game end
63
≥ +8.6pp
Players who cast this card win 39% of the time (n=166) , vs 23% when it never left the library (n=872).
When players drew this card but left it in hand, they won 22% (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval +8.6pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
383 instances3.4%
Library
16.4%
Battlefield
41.0%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
33 decks
-
2
Lorehold, the Historian
33 decks
-
3
Kynaios and Tiro of Meletis
32 decks
-
4
Queen Marchesa
23 decks
-
5
Zidane, Tantalus Thief
15 decks
-
6
Iroh, Tea Master
14 decks
-
7
Shadow the Hedgehog
14 decks
-
8
Zedruu the Greathearted
13 decks
-
9
Edea, Possessed Sorceress
11 decks
-
10
Kardur, Doomscourge
11 decks
Card text
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.