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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Insurrection
2%
Live Inclusion
Times Brought
1030
Decks Running
481
Median Cast Turn
8.0
Drawn → Played
54%
Format
First-cast turn
n=138
1%
T1
0%
T2
0%
T3
1%
T4
4%
T5
68%
T6-9
26%
T10+
Median
8.0
P25
7
· P75
10
· max
16
On curve
58%
(33 / 138 cast on T8)
Cast same turn as drawn
21%
The "good card" funnel
1030 brought · 440 playersBrought to game
1030
Ever drawn
257
Reached battlefield
138
Still on board at game end
43
≥ +9.8pp
Players who cast this card win 43% of the time (n=127) , vs 24% when it never left the library (n=664).
When players drew this card but left it in hand, they won 24% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +9.8pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
292 instances3.8%
Library
14.7%
Battlefield
42.8%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
30 decks
-
2
Lorehold, the Historian
27 decks
-
3
Kynaios and Tiro of Meletis
25 decks
-
4
Queen Marchesa
16 decks
-
5
Zidane, Tantalus Thief
12 decks
-
6
Iroh, Tea Master
11 decks
-
7
Kardur, Doomscourge
11 decks
-
8
Shadow the Hedgehog
11 decks
-
9
Edea, Possessed Sorceress
8 decks
-
10
The Scarlet Witch
8 decks
Card text
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.