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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Insurrection
1%
Decklist Inclusion
Times Brought
378
Decks Running
197
In Decks
1138
Decklist Inclusion
1%
Format
Card text
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Mark Zug
Final zone distribution
114 instances2.6%
Library
11.4%
Battlefield
54.4%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
15 decks
-
2
Kynaios and Tiro of Meletis
10 decks
-
3
Lorehold, the Historian
10 decks
-
4
Queen Marchesa
7 decks
-
5
Zidane, Tantalus Thief
7 decks
-
6
Iroh, Tea Master
6 decks
-
7
Shadow the Hedgehog
6 decks
-
8
Codie, Vociferous Codex
5 decks
-
9
Sauron, the Dark Lord
5 decks
-
10
The Scarlet Witch
5 decks
The "good card" funnel
378 brought · 184 playersBrought to game
378
Ever drawn
102
Reached battlefield
61
Still on board at game end
13
≥ +7.1pp
Players who cast this card win 44% of the time (n=57) , vs 24% when it never left the library (n=224).
When players drew this card but left it in hand, they won 16% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.3pp; 95% confidence interval +7.1pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
2%
T1
0%
T2
0%
T3
3%
T4
5%
T5
72%
T6-9
18%
T10+
Median
8
P25
7
· P75
9
· max
16
On curve
64%
(18 / 61 cast on T8)
Cast same turn as drawn
24%
61 of 100 times cast
61%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.