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Part of Outlaws of Thunder Junction
·
Creature — Human Scout
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Intrepid Stablemaster
0%
Live Inclusion
Times Brought
112
Decks Running
55
Median Cast Turn
5.5
Drawn → Played
67%
Format
First-cast turn
n=22
5%
T1
23%
T2
5%
T3
5%
T4
14%
T5
45%
T6-9
5%
T10+
Median
5.5
P25
2
· P75
8
· max
10
On curve
27%
(5 / 22 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
112 brought · 52 playersBrought to game
112
Ever drawn
33
Reached battlefield
22
Still on board at game end
10
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.2pp
Players who cast this card win 16% of the time (n=19) , vs 18% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.6pp; 95% confidence interval -19.2pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances5.4%
Library
27.0%
Battlefield
35.1%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Balthier and Fran
13 decks
-
2
Tadeas, Juniper Ascendant
12 decks
-
3
Jandor, Fortuned Traveler
3 decks
-
4
Samut, the Driving Force
3 decks
-
5
The Gitrog, Ravenous Ride
3 decks
-
6
Bello, Bard of the Brambles
2 decks
-
7
Caradora, Heart of Alacria
2 decks
-
8
Sigarda, Font of Blessings
2 decks
-
9
Toph, the First Metalbender
2 decks
-
10
Bonny Pall, Clearcutter
1 decks
Card text
Intrepid Stablemaster
Creature — Human Scout
Reach
: Add
.
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
2 / 2
Outlaws of Thunder Junction (OTJ)
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Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.