collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Iron Mastiff card art
Live Play Data

Iron Mastiff

{4} · Artifact Creature — Dog · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
289
Decks Running
140
Median Cast Turn
6
Drawn → Played
56%
Format

First-cast turn

n=27
0%
T1
7%
T2
4%
T3
11%
T4
7%
T5
56%
T6-9
15%
T10+
Median 6 P25 5 · P75 9 · max 15
On curve 22% (3 / 27 cast on T4) Cast same turn as drawn 30%

The "good card" funnel

289 brought · 136 players
Brought to game
289
Ever drawn
48
Reached battlefield
27
Still on board at game end
8

Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.4pp

Players who cast this card win 3% of the time (n=24) , vs 19% when it never left the library (n=199).

When players drew this card but left it in hand, they won 10% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -15.5pp; 95% confidence interval -23.4pp to -7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
5.7%
Library
15.1%
Battlefield
37.7%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games
Card text
Iron Mastiff card

Iron Mastiff

{4}
Artifact Creature — Dog
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | This creature deals damage equal to its power to you. 10—19 | This creature deals damage equal to its power to defending player. 20 | This creature deals damage equal to its power to each opponent.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by James Paick

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.