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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Isengard Unleashed
1%
Live Inclusion
Times Brought
373
Decks Running
165
Median Cast Turn
8.0
Drawn → Played
42%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
4%
T4
7%
T5
64%
T6-9
25%
T10+
Median
8.0
P25
7
· P75
10
· max
18
On curve
11%
(2 / 28 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
373 brought · 145 playersBrought to game
373
Ever drawn
67
Reached battlefield
28
Still on board at game end
12
≥ +5.7pp
Players who cast this card win 50% of the time (n=25) , vs 27% when it never left the library (n=255).
When players drew this card but left it in hand, they won 13% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.2pp; 95% confidence interval +5.7pp to +40.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances5.0%
Library
15.0%
Battlefield
31.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
12 decks
-
2
Kratos, God of War
11 decks
-
3
Dáin of the Ancient Halls
9 decks
-
4
Heartless Hidetsugu
9 decks
-
5
Saruman, the White Hand
9 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
7 decks
-
7
Sauron, the Dark Lord
6 decks
-
8
Vivi Ornitier
4 decks
-
9
Amarant Coral
3 decks
-
10
Gornog, the Red Reaper
3 decks
Card text
Isengard Unleashed
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback 


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.