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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
: Add
. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
Live Play Data
Jade Orb of Dragonkind
1%
Live Inclusion
Times Brought
354
Decks Running
109
Median Cast Turn
4.0
Drawn → Played
71%
Format
First-cast turn
n=56
0%
T1
13%
T2
34%
T3
16%
T4
9%
T5
27%
T6-9
2%
T10+
Median
4.0
P25
3
· P75
6
· max
11
On curve
46%
(19 / 56 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
354 brought · 118 playersBrought to game
354
Ever drawn
79
Reached battlefield
56
Still on board at game end
49
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 18% of the time (n=50) , vs 24% when it never left the library (n=231).
When players drew this card but left it in hand, they won 23% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.1pp; 95% confidence interval -17.5pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances1.2%
Library
57.6%
Battlefield
12.9%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Miirym, Sentinel Wyrm
26 decks
-
2
The Ur-Dragon
24 decks
-
3
Ureni of the Unwritten
14 decks
-
4
Atarka, World Render
11 decks
-
5
Tiamat
7 decks
-
6
Acolyte of Bahamut
4 decks
-
7
Ganax, Astral Hunter
4 decks
-
8
Dromoka, the Eternal
3 decks
-
9
Klauth, Unrivaled Ancient
3 decks
-
10
Scion of the Ur-Dragon
3 decks
Card text
Jade Orb of Dragonkind
Artifact
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Olena Richards
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.